The Glitchhouse · Specimen Files
MissingNo. (Fossil Kabutops form) glitch Pokemon sprite
Specimen 0xB6 · MISSINGNO

MissingNo. (Fossil Kabutops form)

BIRD / NORMAL · index 182

Walk into the Pewter City museum and look at the skeleton behind the glass. That is not decoration. The Kabutops fossil is a real sprite with a real address in the ROM, drawn for exactly one scene, and index 182 is where it leads a second life.

This is MissingNo. wearing a borrowed body. The stats, the Bird and Normal types, the doubled Water Gun and the Sky Attack, every byte of its data is the same MissingNo. you meet off the Cinnabar coast, because its Pokedex byte is the same zero. What changes is one special case in the sprite loader: the game checks for this exact index and, instead of decoding garbage, politely fetches the museum's Kabutops skeleton. The developers wrote that check for the museum scene. They never imagined a wild encounter would take the same road.

The result is one of the eeriest encounters in the game: a museum exhibit with an attack stat above Mewtwo's, floating where a Pokemon should be, immune to nothing and defended by exactly zero. Catch it and it still multiplies the sixth item in your bag, still scrambles the Hall of Fame, still answers to the name MISSINGNO.

Of the three special forms, this one feels the most like archaeology. The other two, the Aerodactyl fossil and the Lavender Tower ghost, have their own files in this catalogue.

MissingNo. (Fossil Kabutops form) glitch Pokemon sprite, Game Boy
Game Boy
MissingNo. (Fossil Kabutops form) glitch Pokemon sprite, Super Game Boy colors
Super Game Boy palette

BIRD NORMAL

The bytes

WhatWhere in the ROMValue
Index numberslot 182 of the species table0xB6 (182)
Pokedex byte0x410D90 (no real Pokemon is 0, so the game improvises)
Stats entry0x39FC2 (entry 255: unsigned byte math on dex 0)00 21 88 00 1D 06 06 00 1D 8F...
Size byteentry byte 100x88 = 8 wide, 8 tall (the buffer holds 7x7)
Name bytes0x1C9308C 88 92 92 88 8D 86 8D 8E E8
Catch rateentry byte 829

Front sprite pointer 0x1900 resolves into ROM bank 0 (deterministic) at file offset 0x1900. The decode is deterministic: it looks the same on every cartridge, every time.

Byte for byte identical in Blue.

Base stats

Its stat spread, straight from the entry bytes. Glitch specimens love extremes, a wall with zero attack, or a paper-thin speedster.

HP
33
Attack
136
Defense
0
Speed
29
Special
6
Total
204

Moves

Knows from the start: WATER GUN, WATER GUN, SKY ATTACK.

Learnset (read straight from its pointer)

LevelMove
Nothing. Its learnset pointer leads nowhere useful.

TM and HM compatibility (flag bits, entry bytes 20 to 26)

MachineMove
TM01MEGA PUNCH
TM02RAZOR WIND
TM03SWORDS DANCE
TM05MEGA KICK
TM06TOXIC
TM09TAKE DOWN
TM10DOUBLE-EDGE
TM11BUBBLEBEAM
TM13ICE BEAM
TM14BLIZZARD
TM17SUBMISSION
TM19SEISMIC TOSS
TM20RAGE
TM25THUNDER
TM26EARTHQUAKE
TM27FISSURE
TM29PSYCHIC
TM30TELEPORT
TM43SKY ATTACK
TM44REST
TM45THUNDER WAVE
TM49TRI ATTACK
HM01CUT
HM02FLY

Evolutions

TriggerBecomes
None. This creature is final.

The glitches with a face

Almost every creature in here wears whatever your Game Boy last drew, a smear of borrowed video memory. These three do not. Their index numbers happen to point at real, finished sprites the game keeps around for other reasons, so alone among the glitches, they have a face somebody actually drew.

Kabutops fossil sprite
Kabutops fossilthe fossil on display in the Pewter museum
Aerodactyl fossil sprite
Aerodactyl fossilthe other fossil in that same glass case
the Ghost sprite
the Ghostthe spirit of the Marowak that haunts Lavender Tower

That is the whole difference. Not new art, just a glitch whose broken pointer landed on a picture instead of on noise.

Hear its cry

A cry is three bytes the game looks up by index number: a base sound, a pitch, and a length. This specimen reads its three bytes straight from the table. I rebuild the sound live from the Game Boy's two pulse channels and its noise channel. This is not a recording.

base 0x00 pitch 0x00 length 0x00

Does it still work?

This is the question people actually ask about a glitch, so here is the honest answer for this one.

WhereStill works?
Original Game Boy cartridgeYes. The source of every byte on this page.
Game Boy Color / Super Game BoyYes, with the auto-assigned palette shown above.
3DS Virtual Console (2016 re-release)Yes. Nintendo shipped the re-release unpatched, so this is the most accessible way to reach it in 2026.
Later remakes (FireRed, Let's Go, and newer)No. Rebuilt engines, the empty-slot overflow that produces this creature is gone.

Fight it yourself

This is our from-scratch recreation of the Red battle engine. The enemy team is preset to this specimen; pick your own fighter, glitch or otherwise.

Every number on this page was read from a Pokemon Red ROM by reproducing the game's own out-of-bounds memory reads. Nothing is invented. Part of The Glitchhouse.