The Arcade
Eight little Pokemon games, every one of them running on numbers, pictures and lines of dialogue pulled out of the real cartridges. Guess how tall, how heavy, how pricey and who said what, then come back tomorrow, because the Daily puzzles reset at midnight.
Daily puzzles
Fresh puzzles for everybody at midnight UTC, and the next drop is in 00:00:00.
Seven of these games have a Daily.
-
Played today
Size Up
Slide a silhouette to how tall you think a Pokemon stands next to a person, then watch the real one land on top of your guess.
-
Played today
Weigh-In
Two Pokemon, one balance scale. Pick the side that goes down, watch it tip, and keep the chain going for as long as your Pokedex brain holds out.
-
Played today
Pokedex Riddle
A real Pokedex entry with the name blacked out. Six guesses, and every miss makes the Pokedex leak another clue.
-
Played today
Sprite Era
One real in-game sprite, twelve games from Green to Black and White. Which cartridge drew it? Then watch its pixel art grow up.
-
Played today
Who Said It?
A real line of Game Boy dialogue, word for word, in its text box. Four people could have said it. Only one did.
-
Played today
Footprint Detective
A tiny 16 by 16 Pokedex footprint from Gold, Silver and Crystal, and four suspects. Which Pokemon left it?
-
Played today
Price Check
Welcome to the Poke Mart! Slide to what an item really costs, then play Which Costs More? until your streak snaps.
-
Write Your Name in Unown
The 26 Unown happen to be an alphabet. Type your name and they spell it on a Ruins of Alph wall, ready to save as a picture.
What is this arcade?
Pokemon trivia, I love it, and I have a feeling you do too (you did click on a page called Arcade). This is the arcade wing of GardenFlouer: eight small browser games, each one built around something the original games quietly know about every Pokemon and never once quiz you on. How tall is Onix standing next to you? Which Poke Mart item costs more? Who said "Hello there! Welcome to the world of POKéMON!"? (Okay, that one is a freebie.) There is nothing to install, no account to make and no coins to insert, they are all free. You open a game and play, on a phone or a computer, with a finger, a mouse or a keyboard. New here? Size Up is the one I would start with: all 649 heights in it match the site’s Pokedex data, #1 to #251 straight from the disassemblies.
Where does the data come from?
Straight out of the cartridges, as close as I can get. Everything the Gen 1 and Gen 2 games show you is read from the pret disassemblies of Red, Blue, Green, Yellow, Gold and Crystal, the community projects that turned the original ROMs back into readable source code: the Pokedex heights and weights, the item prices, the footprints, the text boxes, even the little Pokedollar sign on the Price Check tag, which is tile $F0 of the Game Boy font redrawn one pixel at a time. Generations 3 to 5, Ruby and Sapphire through Black and White, come from PokeAPI, the big open Pokemon database, and its archive of in-game sprites. The arcade covers Gen 1 to 5, the pixel sprite years, so every Pokemon on screen is real pixel art from the game it came from, never a redraw. The previews on this page are drawn the same way, live from those sheets, and they change every day too. If a number is not in the data, it is not in the game. No really, check any of them.
How do the Daily puzzles work?
Seven of the eight games have a Daily mode (the Unown name maker is a toy, not a quiz). At midnight UTC a new puzzle drops, and it is the same puzzle for everybody, picked from the date itself, so you and a friend on the other side of the world get the exact same Pokemon, the same riddle or the same chain. The count started on 24 September 2026, which was Daily #1. When you finish, the Copy result button gives you a short row of blocks you can paste anywhere, with no spoilers in it. Your stats and streaks are saved in your own browser, not on a server, which is why the tally up top knows which Dailies you have already played today, and why clearing your browser data wipes them. The one thing that does leave your browser is the final score of a finished round: it joins an anonymous count of how often each score comes up, with nothing about you attached, which is how a game can tell you how you stack up against everybody else. The privacy page has the details. Endless modes are there for when one puzzle a day is simply not enough. It never is.
Who made all this?
Me! I am Christopher Robert Fox, GardenFlouer online since 2012, and I have spent a copious amount of time poking at these games byte by byte for the Glitchhouse and the Lab. The arcade is what happens when that research gets a scoreboard. Every game here is hand-built, runs in your browser, and ships with its own automated test suite, which checks its logic against the source data before it goes live. If you catch a wrong height, a wrong price or a misquoted line, please tell me, because a wrong byte on this site bugs me more than it bugs you. More about me is on the About page. Now go ahead and pick a game, or press the button up top and let the arcade pick for you. It has great taste!