The Battler
Fight with any of the 151, or a glitch Pokemon, on a rebuilt Red and Blue battle screen, then link up with a friend using a six-letter code.
Tested: all 151 base stat lines match the pokered disassembly.
The Game Boy side of GardenFlouer. It starts at the Glitchhouse, a field guide to the glitch Pokemon of Red and Blue decoded straight out of the ROM, and carries on into the tools that research turned into: a rebuilt battle engine, a cry synthesizer, a sprite breaker and a few more toys besides.
Pokemon Red and Blue contain 70 creatures nobody ever designed: 'M, MissingNo. and its three special forms, and 65 hybrids living past the end of the species table. The Glitchhouse is a field guide to every one of them, decoded from the ROM byte by byte, each with its cry rebuilt from the cartridge and a spot in the battle engine below.
Enter the GlitchhouseEverything the Glitchhouse decoded, turned into something you can poke at. Each tool runs in your browser with no signup, and every tool stamped Tested had to match a known answer (the game’s own code, a published table, or both) before it was allowed into the Lab. The challenge run generator is the one exception: a random run has no answer key, so its card is stamped Sourced and says where its rules come from.
Fight with any of the 151, or a glitch Pokemon, on a rebuilt Red and Blue battle screen, then link up with a friend using a six-letter code.
Tested: all 151 base stat lines match the pokered disassembly.
Every Pokemon Stadium cup rule from Pika to Prime in one place, plus a Prime Cup you can play with the real rental Pokemon.
Tested: 534 rental and trainer stat lines recomputed with the Gen 1 formula.
Type a trainer name and see which Pokemon, at which levels, the old man glitch summons on the Cinnabar coast. It works backwards too.
Tested: agrees key by key with Bulbapedia’s custom-name table.
Rebuild any Red and Blue cry from the three bytes the game stores, push the pitch and length into glitch territory, and save a WAV.
Tested: all 151 cries match the ROM’s cry table and pokered’s cries.asm.
Break any of the 151 front sprites with the Game Boy’s real decompressor: flipped bits, bad size bytes and wrong pointers.
Tested: unbroken, all 151 sprites match the game’s master art pixel for pixel.
Seven core rulesets, ten modifiers and a few Glitchhouse house rules. Spin up a fresh challenge run for your next playthrough and share the link.
Sourced: the community rulesets are credited on the page, and the house rules are marked as ours.
It is the Game Boy side of the site. It starts at the Glitchhouse, where the research lives, and ends at the tools, where the research stops being a table and starts being a toy. I am Christopher Robert Fox, GardenFlouer since 2012, and I have spent a copious amount of time reading Pokemon Red and Blue at the byte level, so the tools here share one rule: nothing is made up. The battle engine uses the real damage formula, the real stat stages, even the 1-in-256 miss. The name glitch calculator reads your trainer name the way the game reads wild encounter data, letter by letter, and tells you which species falls out. The challenge run generator is the lighter one, built for the next playthrough with friends. Everything runs in your browser, and if something looks wrong I want to hear about it, because a wrong byte on this site bugs me more than it bugs you.
Here is how a tool earns its spot.
Absolutely! If you found a glitch that deserves a toy, tell me on the contact page. New tools land here the moment they pass their tests, not a minute before, and there is more of the backstory on the about page. And between us, curious visitors who poke around this site have been known to find a door or two that is not on any list.