The Lab · Under Cultivation
The Glitchhouse

A field guide to video game glitches

Collected, tested, and kept in one place. Every specimen answers the question that actually matters: does it still work?

Looking for the interactive Glitchhouse, with decoded sprites, synthesized cries, and a battle engine? Enter it here.

14 of 14 entries shown. New ones added as they are found and tested.

Status
Game
ゥ$ (F0) Still works
Pokemon Red/Blue · Game Boy · 0xF0 (240)

Fighting/Glitch Pokemon with 182 base Attack (beats Kartana's 181) and base Speed 2. Fully usable in battle.

Cannot learn Body Slam. No level-up moves. Set: Thunder Wave / Softboiled / Double-Edge / Horn Drill.

HP 30 · ATK 182 · DEF 32 · SPD 2 · SPC 54 · BST 300
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ゥ$ (F4) Still works
Pokemon Red/Blue · Game Boy · 0xF4 (244)

169 base Speed, faster than every real Pokemon except Regieleki and Deoxys Speed Forme. Base Attack of 0.

Cannot learn Thunderbolt or Substitute. Set: Psychic / Ice Beam (or Blizzard) / Fire Blast / Thunder. Its only level-up moves below 100 are Conversion at L17 and a glitch move at L8.

HP 34 · ATK 0 · DEF 19 · SPD 169 · SPC 106 · BST 328
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ゥ l (F2) Unstable
Pokemon Red/Blue · Game Boy · 0xF2 (242)

BST 699 with no stat below 130. Battles work, but its front picture is read from video memory, so what it looks like depends on what is on screen.

Swords Dance + 152 Attack is the play. Its summary shows no picture and plays Rhydon's cry, like every glitch past Pokedex number 151.

HP 146 · ATK 152 · DEF 130 · SPD 135 · SPC 136 · BST 699
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94 Still works
Pokemon Red/Blue · Game Boy · 0xF1 (241)

BST 715, above Gen 1 Mewtwo's 590. Its picture decodes the same way every time, and its four starting moves are real.

Lovely Kiss is a starting move, not from its learnset. Displays Normal/Ghost but typing is fake, no real resistances. Do not level it up: at levels like 51, 53 and 71 it tries to learn a nameless Super Glitch move. Set: Lovely Kiss / Earthquake / Thunderbolt / Body Slam.

HP 142 · ATK 142 · DEF 139 · SPD 147 · SPC 145 · BST 715
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94 h Still works
Pokemon Red/Blue · Game Boy · 0xF9 (249)

94's twin: identical 715 BST, but its level-up learnset reads from VRAM, so learnable moves change with what is on screen.

Same TM list as 94. One of four indices whose learnset pointer lands in video memory, with 0xEA, 0xEB and 0xF6.

HP 142 · ATK 142 · DEF 139 · SPD 147 · SPC 145 · BST 715
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Glitch (E4) Being tested
Pokemon Red/Blue · Game Boy · 0xE4 (228)

Bug/Glitch with 254 base Special, 100 points above Mewtwo. Stability test in progress.

Garden is stability-testing. Pass = ranked entry; fail = Nukes.

HP 14 · ATK 0 · DEF 12 · SPD 121 · SPC 254 · BST 401
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MissingNo. Still works
Pokemon Red/Blue · Game Boy · 39 slots (dex 000)

The famous one. Bird/Normal, 136 Attack, 0 Defense, 39 forms including two fossils and a ghost. Duplicates bag slot six by 128 and scrambles your Hall of Fame.

Does not freeze the game. Sprite scramble clears by viewing a clean Pokemon's stat screen. Stats come from far past the end of the base stats table; the two fossils and the ghost skip that read and borrow the last loaded Pokemon's stats.

HP 33 · ATK 136 · DEF 0 · SPD 29 · SPC 6 · BST 204
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'M (00) Unstable
Pokemon Red/Blue · Game Boy · 0x00 (dex 000)

MissingNo.'s identical twin with different rules: the same stats to the digit (136 Attack, not the 137 some wikis list), but it evolves into Kangaskhan or Clefairy, and a Level 0 'M freezes the game when withdrawn from the PC.

Old man glitch encounter; level 0 or 80 depends on trainer name. Feed a Level 0 one a Rare Candy before boxing it. Becomes 3TrainerPoke $ in Yellow.

HP 33 · ATK 136 · DEF 0 · SPD 29 · SPC 6 · BST 204
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♀pゥゥゥT Unstable
Pokemon Red/Blue · Game Boy · 0xC7 (199)

Tied for the highest BST of any glitch Pokemon at 788, with seven relatives that share its stats entry. Freezes the game the moment one appears in the wild: its sprite size reads as zero, so the decoder never finishes.

Nukes tier.

HP 232 · ATK 147 · DEF 145 · SPD 128 · SPC 136 · BST 788
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POKeWTRAINER Unstable
Pokemon Red/Blue · Game Boy · 0xC4 (196)

Same 788 stats entry as 0xC7, and the same freeze the moment one appears in the wild.

Nukes tier.

BST 788
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ゥ .4 Save-corrupting
Pokemon Red/Blue · Game Boy · 0xC2 (194)

No real species behind it (its Pokedex byte is 234, past the 151 real ones). Starts with a Super Glitch move, whose name and effect are read from whatever memory follows, so one move can freeze a battle or corrupt data.

Nukes tier.

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Charizard 'M Still works
Pokemon Red/Blue · Game Boy · 0xFF (255)

A hybrid, not a nuke: its Pokedex byte is 6, so it borrows Charizard's sprite, types and stats under a glitch name.

Base stats are Charizard's: 78 HP, 84 Attack, 78 Defense, 100 Speed, 85 Special.

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Bakery Story · iOS

The glitch that started the channel in 2013. Garden's first upload, filmed at age nine.

Historic entry, the Glitchhouse's founding specimen. Original video on the channel (16K views).

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ZZAZZ glitch Save-corrupting
Pokemon Red/Blue · Game Boy · via Ditto glitch (Special 248/251/252/254/255)

A failed money calculation writes the byte 0x99 (the letter Z) to memory 200+ times: your name becomes Z's, your team becomes Level 153 Bulbasaur that only know Explosion, and saving can brick the file.

Escape with items only, never open the party, heal at a Center. Names of exactly 2 or 5 characters can survive with save intact. Emulator with backups only.

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